AI Insights · Timothy · October 2022
Top 5 2D Anime Games on Unified Platform in Latin America, Q3 2022
In the third quarter of 2022, the top 5 2D anime games in Latin America showed varied performance trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In the third quarter of 2022, the top 5 2D anime games in Latin America demonstrated diverse performance trends across weekly downloads, revenue, and active users, according to data from Sensor Tower. Here’s a closer look at how each app fared:
Doll Dress Up - Makeup Games saw a peak in weekly downloads in mid-July, reaching approximately 257K. However, downloads gradually declined towards the end of September, finishing at around 113K. Weekly active users followed a similar trend, peaking at 365K in mid-July and decreasing to around 216K by the end of the quarter.
Sweet Girl: Doll Dress Up ASMR experienced significant fluctuations in weekly revenue, with a high of about $123 in early August and a low of $2 in mid-September. Weekly downloads were highest in late July at approximately 250K, but declined to around 82K by the end of September. Active users peaked at over 1M in late July and remained relatively high throughout the quarter, ending at around 901K.
DRAGON BALL Z DOKKAN BATTLE showed a strong increase in weekly revenue in early July, peaking at about $66K, before fluctuating and settling at around $22K by the end of September. Weekly downloads started at approximately 151K and saw a steady decline to around 79K. Active users remained relatively stable, fluctuating around 320K throughout the quarter.
Gacha Life had a stable performance in weekly downloads, averaging around 120K to 140K throughout the quarter. Weekly revenue peaked at about $176 in early August. Active users remained high, peaking at over 2M in early July and gradually decreasing to around 1.66M by the end of September.
Gacha Club showed consistent weekly download numbers, maintaining an average of around 90K to 115K. While there was no revenue reported for this period, active users remained robust, peaking at about 1.91M in mid-July and ending the quarter at approximately 1.76M.
These insights from Sensor Tower highlight the dynamic nature of the 2D anime gaming market in Latin America. For more detailed data and analysis, visit Sensor Tower.